Home   Help Search Login Register  

Author Topic: Trigger curiosity  (Read 930 times)

0 Members and 1 Guest are viewing this topic.

Offline Killzone

  • Members
  • *
  • War is the true Enemy
Trigger curiosity
« on: 08 Nov 2002, 04:22:44 »
I was wondering is there a way to make a trigger activate then reset itself then activate again over and over again.

I was screwing around with editor (trying to become friendly with it) I made a trigger that made my setdammage 0.0 I was wondering could I have one that consently activate so say if I got injured it would instanly heal me. over and over again.
 A god code of sorts. and just for my own curiosity.

Thanks in advance. ;D
"Everyone dies so deal with it and move on"

                                                      ME

O Neil

  • Guest
Re:Trigger curiosity
« Reply #1 on: 08 Nov 2002, 06:46:13 »
Hey

You could always put in the GOD cheat.

Hope this helps you sooooo much in you path towards you life.......

O Neil ;) 8)

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Trigger curiosity
« Reply #2 on: 08 Nov 2002, 06:53:44 »
set your trigger to repeatably and put this in the condition line

getdammage player > 0

and this in the onactivation field

player setdammage 0

Offline Killzone

  • Members
  • *
  • War is the true Enemy
Re:Trigger curiosity
« Reply #3 on: 08 Nov 2002, 08:21:13 »
It works to a point. It heals me but the game ends. I just was curious if this would work it would be fun when I feel like screwing around. or testing a mission.

Thanks for the help   :-\
"Everyone dies so deal with it and move on"

                                                      ME

david-p

  • Guest
Re:Trigger curiosity
« Reply #4 on: 08 Nov 2002, 15:42:04 »
well if u try and dodge SVD bullets or play catch with pipebombs, then no, you cant stay alive.  8)

Offline Chris Death

  • Former Staff
  • ****
  • Finally Death's gonna get ya
    • OFPEC
Re:Trigger curiosity
« Reply #5 on: 09 Nov 2002, 00:53:17 »
One way around here is:

Use multiplayer for testing your mission.

In main-menu goto multiplayer, and then select: NEW
Then you will be at the map/missions selection screen, where
you're also able to start the mission editor (i think it's at the
top of the missions list).

Just copy your mission_name folder from OFP/user/missions/
your_name/  to OFP/user/mpmissions/your_name/

Then you'll be able to select your mission in multiplayer.
At the mp-mission selection, there are missions, showing
up in green letters, and missions, showing up in yellow letters.
The ones in yellow letters can be accessed thru mission editor.

You don't need to export your mission to multiplayer, to be able to play it as mp (just hit the preview key).

The big advance when using mp-editor is: you can enable
respawn. So if you're using respawn=3, your player will
respawn, where he got killed before.

~S~  CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted