No, parenthesis do not help
BTW, if I use the following trigger:
Condition: getDammage player > 0;
OnActivation: [player] execVM "blabla.sqf";
and in the blabla.sqf file specify the following:
?(local server):exit;
if (playerside == east) then {
soldier1 playMove "AmovPpneMstpSrasWrflDnon";
};
Will the player who is controlling soldier1 play that movement only when HE gets some damage or will he play it if ANY player in the game get some damage? I mean will he be considered as a player only on his local computer or will all the others be cosidered by the game as players?