That's
TA' MUCHLY!!! ( ;D )
reloadMagazine="HandGunCrouchReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunCrouchDead";
handGunOn="HandGunCrouch";
weaponOn="Weapon";
binocOn="BinocHandGunCrouch";
binocOff="HandGunCrouch";
medic="HandGunMedic";
walkF="HandGunCrouchWalkF";
walkLF="HandGunCrouchWalkLF";
walkRF="HandGunCrouchWalkRF";
walkL="HandGunCrouchWalkL";
walkR="HandGunCrouchWalkR";
walkLB="HandGunCrouchWalkLB";
walkRB="HandGunCrouchWalkRB";
walkB="HandGunCrouchWalkB";
slowF="HandGunCrouchWalkF";
slowLF="HandGunCrouchWalkLF";
slowRF="HandGunCrouchWalkRF";
slowL="HandGunCrouchWalkL";
slowR="HandGunCrouchWalkR";
slowLB="HandGunCrouchWalkLB";
slowRB="HandGunCrouchWalkRB";
slowB="HandGunCrouchWalkB";
fastF="HandGunCrouchRunF";
fastLF="HandGunCrouchRunLF";
fastRF="HandGunCrouchRunRF";
fastL="HandGunCrouchRunL";
fastR="HandGunCrouchRunR";
fastLB="HandGunCrouchRunLB";
fastRB="HandGunCrouchRunRB";
fastB="HandGunCrouchRunB";
turnL="HandGunCrouchTurnL";
turnR="HandGunCrouchTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunCrouch";
upDegree="ManPosHandGunCrouch"
stop="HandGunLying";
down="HandGunStand";
up="HandGunCrouch";
reloadMagazine="HandGunLyingReloadMagazine";
throwGrenade="HandGunLyingThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunLyingDead";
handGunOn="HandGunLying";
weaponOn="Weapon";
binocOn="BinocHandGunLying";
binocOff="HandGunLying";
medic="HandGunMedic";
putDown="HandGunLyingPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunLyingCrawlF";
walkLF="HandGunLyingCrawlLF";
walkRF="HandGunLyingCrawlRF";
walkL="HandGunLyingCrawlL";
walkR="HandGunLyingCrawlR";
walkLB="HandGunLyingCrawlLB";
walkRB="HandGunLyingCrawlRB";
walkB="HandGunLyingCrawlB";
slowF="HandGunLyingCrawlF";
slowLF="HandGunLyingCrawlLF";
slowRF="HandGunLyingCrawlRF";
slowL="HandGunLyingCrawlL";
slowR="HandGunLyingCrawlR";
slowLB="HandGunLyingCrawlLB";
slowRB="HandGunLyingCrawlRB";
slowB="HandGunLyingCrawlB";
fastF="HandGunLyingFastCrawlF";
fastLF="HandGunLyingCrawlLF";
fastRF="HandGunLyingCrawlRF";
fastL="HandGunLyingCrawlL";
fastR="HandGunLyingCrawlR";
fastLB="HandGunLyingCrawlLB";
fastRB="HandGunLyingCrawlRB";
fastB="HandGunLyingCrawlB";
turnL="HandGunLyingTurnL";
turnR="HandGunLyingTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunLying";
upDegree="ManPosHandGunLying";
stop="HandGunStand";
stopRelaxed="HandGunStandRelaxed";
down="HandGunLying";
up="HandGunCrouch";
reloadMagazine="HandGunStandReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunStandDead";
handGunOn="HandGunStand";
weaponOn="Weapon";
binocOn="BinocHandGunStand";
binocOff="HandGunStand";
medic="HandGunMedic";
putDown="HandGunPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunStandWalkF";
walkLF="HandGunStandWalkLF";
walkRF="HandGunStandWalkRF";
walkL="HandGunStandWalkL";
walkR="HandGunStandWalkR";
walkLB="HandGunStandWalkLB";
walkRB="HandGunStandWalkRB";
walkB="HandGunStandWalkB";
slowF="HandGunStandWalkF";
slowLF="HandGunStandWalkLF";
slowRF="HandGunStandWalkRF";
slowL="HandGunStandWalkL";
slowR="HandGunStandWalkR";
slowLB="HandGunStandWalkLB";
slowRB="HandGunStandWalkRB";
slowB="HandGunStandWalkB";
fastF="HandGunStandRunF";
fastLF="HandGunStandRunLF";
fastRF="HandGunStandRunRF";
fastL="HandGunStandRunL";
fastR="HandGunStandRunR";
fastLB="HandGunStandRunLB";
fastRB="HandGunStandRunRB";
fastB="HandGunStandRunB";
turnL="HandGunStandTurnL";
turnR="HandGunStandTurnR";
turnLRelaxed="HandGunStandTurnLRelaxed";
turnRRelaxed="HandGunStandTurnRRelaxed";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunStand";
upDegree="ManPosHandGunStand";
stop="HandGunTakeFlag";
default="HandGunTakeFlag
busDriverDying
busDriverDead
busCargo
busCargoV1
busCargoDying
busCargoDead
jawaCoDriver
jawaDriver
FXexecution
FXexecutionDead
FXdismay
FXToKneel
FXInKneel
FXFromKneel
FXshow1
FXshow2
FXshow3
FXshow4
FXshow5
FXCivilLookaround
FXCivilLookaround2
FXCivilLookback
FXCivilHandMouth
FXCivilFoldOnesArms
FXCivilArmsAkimboR
FXCivilArmsAkimboL
FXFromTable
FXToTable
FXSitLeftHandDown
FXSitRightHandDown
FXSitHandsOnTable
FXToHand
FXInHand
FXInHandStat
FXFromHand
FXNewcivil
FXWomanSur