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Author Topic: New Animations  (Read 1868 times)

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Black Magic

  • Guest
New Animations
« on: 02 Nov 2002, 03:06:43 »
Grr. I've searched the net and forums for about an hour looking for all the new animations since 1.75 and I can't find them anywhere. If someone has them please post here or alternatively direct me to a link! Thanks very much.

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:New Animations
« Reply #1 on: 02 Nov 2002, 04:26:26 »
That's TA' MUCHLY!!!  ::) ( ;D )


reloadMagazine="HandGunCrouchReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunCrouchDead";
handGunOn="HandGunCrouch";
weaponOn="Weapon";
binocOn="BinocHandGunCrouch";
binocOff="HandGunCrouch";
medic="HandGunMedic";
walkF="HandGunCrouchWalkF";
walkLF="HandGunCrouchWalkLF";
walkRF="HandGunCrouchWalkRF";
walkL="HandGunCrouchWalkL";
walkR="HandGunCrouchWalkR";
walkLB="HandGunCrouchWalkLB";
walkRB="HandGunCrouchWalkRB";
walkB="HandGunCrouchWalkB";
slowF="HandGunCrouchWalkF";
slowLF="HandGunCrouchWalkLF";
slowRF="HandGunCrouchWalkRF";
slowL="HandGunCrouchWalkL";
slowR="HandGunCrouchWalkR";
slowLB="HandGunCrouchWalkLB";
slowRB="HandGunCrouchWalkRB";
slowB="HandGunCrouchWalkB";
fastF="HandGunCrouchRunF";
fastLF="HandGunCrouchRunLF";
fastRF="HandGunCrouchRunRF";
fastL="HandGunCrouchRunL";
fastR="HandGunCrouchRunR";
fastLB="HandGunCrouchRunLB";
fastRB="HandGunCrouchRunRB";
fastB="HandGunCrouchRunB";
turnL="HandGunCrouchTurnL";
turnR="HandGunCrouchTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunCrouch";
upDegree="ManPosHandGunCrouch"
stop="HandGunLying";
down="HandGunStand";
up="HandGunCrouch";
reloadMagazine="HandGunLyingReloadMagazine";
throwGrenade="HandGunLyingThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunLyingDead";
handGunOn="HandGunLying";
weaponOn="Weapon";
binocOn="BinocHandGunLying";
binocOff="HandGunLying";
medic="HandGunMedic";
putDown="HandGunLyingPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunLyingCrawlF";
walkLF="HandGunLyingCrawlLF";
walkRF="HandGunLyingCrawlRF";
walkL="HandGunLyingCrawlL";
walkR="HandGunLyingCrawlR";
walkLB="HandGunLyingCrawlLB";
walkRB="HandGunLyingCrawlRB";
walkB="HandGunLyingCrawlB";
slowF="HandGunLyingCrawlF";
slowLF="HandGunLyingCrawlLF";
slowRF="HandGunLyingCrawlRF";
slowL="HandGunLyingCrawlL";
slowR="HandGunLyingCrawlR";
slowLB="HandGunLyingCrawlLB";
slowRB="HandGunLyingCrawlRB";
slowB="HandGunLyingCrawlB";
fastF="HandGunLyingFastCrawlF";
fastLF="HandGunLyingCrawlLF";
fastRF="HandGunLyingCrawlRF";
fastL="HandGunLyingCrawlL";
fastR="HandGunLyingCrawlR";
fastLB="HandGunLyingCrawlLB";
fastRB="HandGunLyingCrawlRB";
fastB="HandGunLyingCrawlB";
turnL="HandGunLyingTurnL";
turnR="HandGunLyingTurnR";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunLying";
upDegree="ManPosHandGunLying";
stop="HandGunStand";
stopRelaxed="HandGunStandRelaxed";
down="HandGunLying";
up="HandGunCrouch";
reloadMagazine="HandGunStandReloadMagazine";
throwGrenade="HandGunStandThrowGrenade1";
lying="Lying";
civilLying="CivilLying";
crouch="Crouch";
combat="Combat";
stand="Stand";
civil="Civil";
die="HandGunStandDead";
handGunOn="HandGunStand";
weaponOn="Weapon";
binocOn="BinocHandGunStand";
binocOff="HandGunStand";
medic="HandGunMedic";
putDown="HandGunPutDown";
takeFlag="HandGunStandToHandGunTakeFlag";
walkF="HandGunStandWalkF";
walkLF="HandGunStandWalkLF";
walkRF="HandGunStandWalkRF";
walkL="HandGunStandWalkL";
walkR="HandGunStandWalkR";
walkLB="HandGunStandWalkLB";
walkRB="HandGunStandWalkRB";
walkB="HandGunStandWalkB";
slowF="HandGunStandWalkF";
slowLF="HandGunStandWalkLF";
slowRF="HandGunStandWalkRF";
slowL="HandGunStandWalkL";
slowR="HandGunStandWalkR";
slowLB="HandGunStandWalkLB";
slowRB="HandGunStandWalkRB";
slowB="HandGunStandWalkB";
fastF="HandGunStandRunF";
fastLF="HandGunStandRunLF";
fastRF="HandGunStandRunRF";
fastL="HandGunStandRunL";
fastR="HandGunStandRunR";
fastLB="HandGunStandRunLB";
fastRB="HandGunStandRunRB";
fastB="HandGunStandRunB";
turnL="HandGunStandTurnL";
turnR="HandGunStandTurnR";
turnLRelaxed="HandGunStandTurnLRelaxed";
turnRRelaxed="HandGunStandTurnRRelaxed";
getInCar="HandGunGetInCar";
getOutCar="HandGunStand";
getInTank="HandGunGetInTank";
getOutTank="HandGunGetOutTank";
default="HandGunStand";
upDegree="ManPosHandGunStand";
stop="HandGunTakeFlag";
default="HandGunTakeFlag
busDriverDying
busDriverDead
busCargo
busCargoV1
busCargoDying
busCargoDead
jawaCoDriver
jawaDriver
FXexecution
FXexecutionDead
FXdismay
FXToKneel
FXInKneel
FXFromKneel
FXshow1
FXshow2
FXshow3
FXshow4
FXshow5
FXCivilLookaround
FXCivilLookaround2
FXCivilLookback
FXCivilHandMouth
FXCivilFoldOnesArms
FXCivilArmsAkimboR
FXCivilArmsAkimboL
FXFromTable
FXToTable
FXSitLeftHandDown
FXSitRightHandDown
FXSitHandsOnTable
FXToHand
FXInHand
FXInHandStat
FXFromHand
FXNewcivil
FXWomanSur

Black Magic

  • Guest
Re:New Animations
« Reply #2 on: 02 Nov 2002, 05:07:12 »
Tomb pulls through for me as usual. Much thanks to that! :)

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:New Animations
« Reply #3 on: 02 Nov 2002, 13:24:45 »
 ::) it's not my list... Pinnie made it. And yer bottom line sig-link is outta function!  ::)


Get a grip on your life, young man!  >:(



( ;D j/k )

Ricardo

  • Guest
Re:New Animations
« Reply #4 on: 02 Nov 2002, 22:29:47 »
AWSOME! ;D ;D ;D ;D
but there are more animations i think.....

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:New Animations
« Reply #5 on: 02 Nov 2002, 22:34:39 »
Bah!  ::)

FXToKneel
FXFromKneel
FXShow1
FXShow2
FXShow3
FXShow4
FXInKneel
FXCivilHandMouth
FXCivilLookBack
FXCivilFoldArms
FXFromTable
FXSitRightHandDown
FXSitLeftHandDown
FXSitHandsOnTable
FXToTable
FXCivilLookaround2
FXCivilFoldOnesArms
FXCivilArmsAkimboR
FXBase0
FXexecution
FXexecutionDead
FXdismay (turns around all surprised)
FXshow5
FXCivilLookaround
FXCivilLookaround2
FXCivilLookback
FXCivilArmsAkimboR
FXCivilArmsAkimboL
FXFromTable
FXToTable
FXToHand
FXInHand
FXInHandStat
FXFromHand

( PS. maybe some of these are in the list above too - survive it, please!!! )  :moon: :thumbsup:


Black Magic

  • Guest
Re:New Animations
« Reply #6 on: 03 Nov 2002, 01:13:11 »
Even more animations? Ooh! Only need em for a cutscene anyways. ;D
I think I fixed me little sig link now. All it is is OFPEC with a touch of Snoop Dogg influence. Good for kicks really. ::)

red devil

  • Guest
Re:New Animations
« Reply #7 on: 04 Nov 2002, 00:20:39 »
If u dont mind could some1 please tell me how to use the throwGrenade="HandGunStandThrowGrenade1"; command so that a man will use it when u trip a trigger (swichmove or whatever?) thanks peeps

red devil

  • Guest
Re:New Animations
« Reply #8 on: 04 Nov 2002, 18:07:27 »
Please...

Offline Tomb

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  • in2 Metal? Go 2 my sig
Re:New Animations
« Reply #9 on: 04 Nov 2002, 20:26:51 »
yes, off course m8  :) ... but it's not hard to do or anything,
all ya need is a waypoint and the code :

this playmove "HandGunStandThrowGrenade1"

...in the "On Activation" field of that WP.  ;) ( could be a trigger also ).

If you do it via triggers or scripts, remember to NAME the guy in his name field;

i.e.

 MyD00d playmove "HandGunStandThrowGrenade1"

where MyD00d would be the unitName, off course  ::) ;D Btw, the anim. is just
the regular where a guy stands and throw a handgrenade.

You could also use a "fire" command :

Moron fire ["Throw", "handGrenade", handGrenade"]

The only diff. is the choise of arm - right or left... and then off course the one is for when you have a handgun as primary weapon while the other (left-arm-throw) is for when you have a rifle in your hands.  :P ;)
DOOH! correction there - that wuz the RIGHT arm  :o ::) ;D SHEEZ!!!
(must of been using the LEFT side of ma brains there...)

P.S.  The LEFT side of the listed spells is just explanations, while the RIGHT are codes.

Hope this will do, mylordship!!  :-*

Greets, Lefty!  :moon:


(well, I DO use handguns as my prime weapons!!! )
« Last Edit: 04 Nov 2002, 20:34:52 by Tomb »