One of the submissions in a mission I'm making calls for you to search for a wrecked chopper shot down some time before. Now, because of the dynamic nature of it's positioning, it maybe that it's buried deep in some woods in North Sahrani and impossible to see easily.
So, I would like the chopper to burn. For a long time. Nice thick and black and VISIBLE smoke.
The attached below works, but isn't really thick enough or high enough to be really spottable. What can I change to get the effect I want?
_obj=_this select 0
_PS = "#particlesource" createVehicleLocal getpos _obj
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.5, 0.5, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 6], "", "Billboard", 3, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 10.9, 0.5, [4, 12, 20], [[0.1, 0.1, 0.1, 0.8], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _obj];
_ps setDropInterval 0.2