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_light = "#lightpoint" createVehicleLocal pos;_light setLightBrightness 1.0;_light setLightAmbient[0.0, 1.0, 0.0];_light setLightColor[0.0, 1.0, 0.0];_light lightAttachObject [_object, [0,0,0]]
_p1 = getPos player;_light = "#lightpoint" createVehiclelocal [(_p1 select 0),(_p1 select 1),(_p1 select 2)+3];
_light lightAttachObject [_object, [0,0,0]]