Home   Help Search Login Register  

Author Topic: Cutscene help...  (Read 1016 times)

0 Members and 2 Guests are viewing this topic.

Offline MajorHurt

  • Members
  • *
Cutscene help...
« on: 15 May 2008, 23:20:19 »
I'm trying to make a cutscene where two soldiers are executing two soldiers (or better yet two civilians).

I've tried a few different things, but every time I trigger the moment of execution in the script my executioners drop to the prone position before shooting, which looks silly.

Any suggestions?

Thanks,

MH

Offline Cheetah

  • Former Staff
  • ****
Re: Cutscene help...
« Reply #1 on: 15 May 2008, 23:33:38 »
Code: [Select]
civilian1 setBehaviour "CARELESS";
civilian1 disableAI "AUTO";

Something like that could help? Not sure if it completely does the trick..

Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Gcfungus

  • Members
  • *
Re: Cutscene help...
« Reply #2 on: 15 May 2008, 23:38:04 »
I take it you know how to use dotarget and dofire.
To stop them dropping, just simply add:
Code: [Select]
this setunitpos "up"to every unit's init bar.

This may not be perfect, but it's the simlpest answer and should work. Let us know.
 :) :good:
The object of war is not to die for your country, but to make the other bastard die for his.
~George Patton

Offline schuler

  • Contributing Member
  • **
Re: Cutscene help...
« Reply #3 on: 16 May 2008, 03:39:18 »
Gcfungus i right but set the executing soilder to 'careless' too
Semper Fi

Offline MajorHurt

  • Members
  • *
Re: Cutscene help...
« Reply #4 on: 16 May 2008, 23:55:32 »
After much trial and error, with all the aforementioned commands, I was able to get a decent execution cutscene.  :D

Thanks for the wisdom guys.   :good: