WinKIller0-
I will answer your questions in parts since they are wide ranging, so, check back here as I will update this post with the answers.
1) The code you have in the Description.ext works fine. You are probably just not looking for the AK in the right place. The weapons and mags you enter the in the Description.ext are made available to you during the
briefing before you start the mission. To get access to them load the mission and on the briefing pad click on the
Group tab. You will see a list of the units in the mission. Click on your name and a gear menu will open up. You can then select the gear you want to start the mission with.
2) Here is a simple timer script that counts to 10 and display the time as a hint. It is a simple for loop that displays a number in a hint, sleeps 1 second, and then repeats until it reaches the condition ({_i<11}) :
for [{_i=0}, {_i<11}, {_i=_i+1}] do
{
hint format["%1",_i];
sleep 1;
};
3) To end a mission when a specific person is killed, create a trigger use the
alive command in the condition. So, if you had a unit named VIP, then put this in the condition of the trigger to fire the trigger when VIP dies
!alive VIP
To tie the trigger into an objective look at this page in the beginner's tutorial:
Chapter 6: Triggers4) If you are talking about the drop command for particles, welcome to a whole new world of scripting. Scripting particles is truly an artform. I suggest you start here:
ParticleArray and look at some other scripts to get an idea of how particles work. If you mean the dropWeapon action command, see:
actionI hope that helps!