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Author Topic: setting the correct hieght for a flare trap  (Read 974 times)

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Offline filth

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setting the correct hieght for a flare trap
« on: 07 Apr 2008, 22:24:10 »
dear helpful ofpec peeps,
i have a problem with a flare trap in multiplayer (sorry - i did post this there, but it doesn't seem to get moderated too often and i'm desperate for an answer). anyway, i hope you'll forgive me, so...

this is my trigger activation line:

flare1 = "flareyellow" createvehicle [getpos trap1 select 0, getpos trap1 select 1,200]

i set my trap so that the flare goes off at an altitude of 200m. when i test this on my own, the flares don't hit the ground. but when we play it on a mp server, the flares hit the ground, causing a grenade sound, which with multiple flare traps is a nightmare.

why is there a difference when i test it on my own and when it gets played in mp? and...

what height should i set the flares to, to ensure they don't hit the ground? obviously i'm trying to keep the effect of the flare, so setting the height to 1000m wouldn't be a good thing. i'm trying to find a height that is a good compromise.

or can i disable the nade sound as they hit? ie. will they always make that sound in mp or can i switch it off?

cheers,
filth.

Offline schuler

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Re: setting the correct hieght for a flare trap
« Reply #1 on: 08 Apr 2008, 01:41:03 »
hi filth, there are many things that differ in sp to mp. now setting the height might take some 'trial and errors' to get it right. but i'll call in a specialists for ya. :good: but they might say the same thing as I did about the matter.
sometimes when a post doesn't get answered there is a reason. like, maybe it might take an hour for a scripter to work it out. sometimes it takes the guys awhile to reply. there also might not be an answer for your question. but i know you would at least like a reply. sorry about this  :yes:
cheers schuler
Semper Fi

Offline Planck

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Re: setting the correct hieght for a flare trap
« Reply #2 on: 08 Apr 2008, 02:28:41 »
Neverthless, wrong board.

Our boards are divided the way they are for a reason.

You really should show a little more patience.

All replies here.


Planck
I know a little about a lot, and a lot about a little.