Hi all,
I have had ArmA for a fair while now, and basically only fired up the editor in the past to throw in a bunch of men to gun down or throw around some basic waypoints to watch units clash, but now, i want to do more.
Maybe my first attempt at a mission is a little ambitious, but i am determined to get it to happen.
First of all, i have tried to search the forums for these answers, but failed, and now, an overview.
You start out just west of Bagango and have to sneak past the sentries and into the camp where the enemy has setup for the night. Its simple, blow the Vulcan, kill the officer.
From here, the waypoint directs us to a getaway vehicle and then finally to a pickup zone. The chopper gets shot down as it gets to the LZ, and you have to hold position for 15 mins for a second helo, where you are to defend against increasingly more difficult waves of enemy.
Now, my first problem is making the triggers for the enemy to be sent in waves. I was thinking of using a {alive enemy_unit} so as i defeat each wave the next is sent, but more often than not, a soldier runs off and hides in a bush and i might not see another wave. I was hoping to somehow put each wave on a timer started when our units become present at the LZ.
Next issue i have thought, would be what would stop the second helo from being shot down by the 'hidden' AA soldiers, would i be able to also, upon the destruction of the first Helo turn the soldiers off as such?
I am very new to this, and have no experience in scripting etc, but i am eager to learn
Thanks.
Doom RAINF.