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Author Topic: Constant on-Screen display?  (Read 679 times)

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MikeSc

  • Guest
Constant on-Screen display?
« on: 04 Nov 2002, 04:41:10 »
I have a set of stats I'd like to keep displayed on the screen as the player is playing a mission.

The loop is set to update the stats every half second, and that works great, the problem I'm having is actually displaying them.

Titletext is too big and gets in the way of the action.
Hint is ok, but the constant "ding" noise is annoying (can it be shut off?

Suggestions?
~Mike

david-p

  • Guest
Re:Constant on-Screen display?
« Reply #1 on: 04 Nov 2002, 15:39:09 »
the ding is unavoidable, annoyingly. does using:
titletext ["text","PLAIN DOWN"]    still get in the way?

MikeSc

  • Guest
Re:Constant on-Screen display?
« Reply #2 on: 04 Nov 2002, 23:37:53 »
Yeah, it's still in the way. It's too bad the "ding" is there because the Hint format is perfect.  :P

Thanks,
~Mike

Gameer_77

  • Guest
Re:Constant on-Screen display?
« Reply #3 on: 05 Nov 2002, 00:32:20 »
Well, you could do this:

titletext ["\n\n\text","PLAIN DOWN"]

(Mind the "\n"s ;))

Or, you could put:

0 fademusic 0

This gets rid of the dang noise, but you don't hear music.  >:(

 8)PEACE

Bremmer

  • Guest
Re:Constant on-Screen display?
« Reply #4 on: 05 Nov 2002, 01:30:50 »
I don't really know a lot about dialogues, but isn't this the sort of thing they would be perfect for

 ???