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Author Topic: ZoneKillers Revive Script JIP Works tested in Ver 1 to 1.09  (Read 1846 times)

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Offline Michael

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ZoneKillers Revive Script has been made from some bits of ofp scripts
converted to run in arma as well as alot of new code.

Works with all versions of ARMA

JIP works as well

How it works.
When you die you are teliported to a island but you dont see this as a bodybag
is placed where you die and a marker is placed on the map with your name in it
the spectator script kicks in and locks into the body bag .
As a Player or AI gets within 5 mtrs of you you will be teliported to where the body bag is
and the body bag is then removed.


What you can do.
You can view what other players or ai are doing with the menu in the spectator screen.

You will also do aminations as you recover. This is a dangerous time so i made it
that 2 AI will try to get to you 1 to revive and 1 to cover.

If you press ESC while dead you will get the map so you can tell others where to find you.
If you hit it twice you will get the abort menu DO NOT HIT RESPAWN.

If people dont like you they will not revive you so be good..............

You do revive with the weapons that you have.

If you JIP when the AI is dead he will Revive himself as you join.


DO's & Dont's
Do Revive before taking on the enemy -- a very common fault 2 guns are better than 1

Dont Rambo as usually everyone else dies trying to revive you or you get left behind
as a body bag........

Work as a team . Its more fun anyway.

DO NOT HIT RESPAWN ......  It will take that unit out of the game.



 
 


Simple to setup
Easy to use
Makes for great team work

Works with AI as well as PLAYERS

Test Revive Mission Download


Quote
step 1

make a trigger called sidealive and set it bigger than the mission area
set it to blufor, present, repeatedly, countdown, min 2  max 2 mid 2
if your side is west

make a second trigger and set it bigger than the mission area
set it to blufor, not present, once , type end#1 , on act. endgame = 1
put them close beside each other

step 2

make a marker called respawn_west if your side is west and
respawn_east if your side is east

put it on a island outside the mission area and make sure they are out side the
sidealive trigger

make a trigger called sidedead set it for 200 x 200 , blufor, present and put it over the
respawn marker

step 3

name all your men anything you want just make sure you give them all a name

step 4

copy the respawn folder to your mission

step 5

make a txt file in the root of your mission, call it description.ext
copy this into it

;-----------------------------
respawn = 3
respawndelay = 10

//Respawn
#include "respawn\rscSpectating.hpp"
;-----------------------------

step 6

make a txt file in the root of your mission, call it init.sqs
copy this into it

;-----------------------------
;Respawn
[] exec "Respawn\RESPAWN_Initialize.sqs"
;-----------------------------


step 7


make a game logic and call it Server

play the mission


This is all in a help.txt file in the revive folder

« Last Edit: 21 Feb 2008, 08:28:27 by Michael »