Crassus you could not be more right.
why not script the route, e.g. Strawberry5 move [<x, y, z coordinates>]...@unitReady Strawberry5...Strawberry5 move [<next set of x,y,z coordinates>]. I'm assuming this is a unit not in your group, meaning not under your direct control
They wont be in my group. I am thinking of anything from ships to a small Sqrd. of helis or more likely some F14-16-18 making patrol routes out side the actuall map.
I know that some people may still think that this sounds stupid, but it is not.
Since we are getting more and more cool stuff to play around with the idea of an simulated out side attack by special forces, seems to get more and more fun.
Exmpl. imagine that you place some NME Naval and Air units way of shore, say 30km. Now like in any other mission they may have some targets or some "things to do" on your island that would make your life a little more unpleasent, and by placing them way off the map you wont just be able to locate the them, go in and destroy there main forces.
In a "NORMAL" OFP mission, there could be a fast insertion of SpecOps on the beach, and there chopper would retreat to another point on the map. How ever, with "very little" training it is actally possible, to track down/detect and destroy this vehicle, -(as OFP looks now),- there only way of the island.
This is where the fancy part of my idea kicks in. Since the "Actual" NME is NOT on the "Actual Visible" map, you will have to set up some precursory conditions in form of "VERY HARD" Forward Intelligence and area patroling on land and sea and in the air.
Missions as they are can sometimes be hard to accomplish based on the limited time you have to react or the limitations there might be in armory and ammonition. But when you have limited information about the NME you are in trouble to over your head.
MP exmpl. You could make some larger MP missions where one of the teams had a Supply boat like the new LSD a few km of the map. There mission could be to Destroy/Attack/Seize some cities or military material in different points on the island, actually a lot of -"Hit and Run" like- situations.
The other team would have a hell of a time, figuring out how to protect these facilities with the current amory to there disposal, and they would have to use a lot of "smart thinking" and skill to prevent the NME from beeing succesfull. One way of doing exactly that would be to monitor where the NME come from and "calculate" a counter attack by tracking down and destroying there Supplyship without getting detected.
Now this is still work in progress, and I am sure that we will find plenty of ways to use our -(still)- unused space around the islands.
[RT]SuperTron