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Author Topic: pop up targets on triggers  (Read 1200 times)

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swordfish

  • Guest
pop up targets on triggers
« on: 22 Oct 2002, 21:22:20 »
Hi
Does anyone know how i can make it so when you walk over a trigger one of those blue targets apear.

david-p

  • Guest
Re:pop up targets on triggers
« Reply #1 on: 22 Oct 2002, 21:49:40 »
the targets like in the training?
make ur target well off the battle area somewhere, name it, then in ur trigger do
target1 setpos [getpos marker1]
where marker1 is a gamelogic at the spot where u want it to pop up. (note, i recommend orientating the target to how you want it to appear later)

swordfish

  • Guest
Re:pop up targets on triggers
« Reply #2 on: 22 Oct 2002, 22:13:58 »
Hi
Thanks for that. I did mean the targets from training.
Also do you know how to make it so if you don't shoot the target down in a certain numbers of seconds you fail and the mission ends.

swordfish

  • Guest
Re:pop up targets on triggers
« Reply #3 on: 22 Oct 2002, 22:32:20 »
Thanks i'll try it out.

david-p

  • Guest
Re:pop up targets on triggers
« Reply #4 on: 22 Oct 2002, 22:36:33 »
heh second time lucky? i promise ive tested this properly:)
group a trigger to the target1. put this trigger over where the target will pop up. have it set as vehicle: present.
with a (say) 10 second timeout, and on activation: endplz = true
in another trigger, activated by none, type end#1, condition: endplz
 ;D dave

swordfish

  • Guest
Re:pop up targets on triggers
« Reply #5 on: 24 Oct 2002, 21:27:23 »
Hi again
I tried it but i dont have much experience with triggers, and couldnt get it working right ???, if you have time could you please make it in the editor and e-mail me the mission file so i can see where everything goes.
Heres my e-mail fish343@aol.com