I have seen many posts about this but for some reason cannot get it working. I need certain events within a mission to be executed on the the server only. At present, when I run the mission on my dedicated server I get as many bombs as there are players as opposed to the one bomb I want. Can someone adjust this for me so that it works. I have the logic named "server" in the mission and it seems to work in the editor but as soon as I get it on the dedicated it starts multiplying the events by the number of players.
?(Local server): exit
bomb = "Bo_GBU12_LGB" createvehicle [getpos bomb1 select 0, getpos bomb1 select 1,(getpos bomb1 select 2) +1800];
sleep4;
exit;
and for flares
?(Local server): exit
blah = "F_40mm_White" createvehicle [getpos myflare select 0, getpos myflare select 1,(getpos myflare select 2) +225];
exit;
Tx in advance
S