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Author Topic: slow-mo  (Read 1098 times)

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techn9ne

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slow-mo
« on: 20 Aug 2006, 14:11:47 »
Heya, i was just wondering if anyonecould tell me  how i could get a unit to run in slow motion for a cut scene, and also how  to view something through binoculars in cutscenes, any help at  all  gr8ly appreci8ted

marcus...again... lol :afro:

Offline myke13021

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Re: slow-mo
« Reply #1 on: 20 Aug 2006, 14:42:49 »
Code: [Select]
setAccTime 0.5
will let the time (and therefore movements) pass with half speed.

don't forget to use
Code: [Select]
setAccTime 1
at the end of you cutscene ;-)

techn9ne

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Re: slow-mo
« Reply #2 on: 20 Aug 2006, 14:45:08 »
ahhh, thanks alot m8 cheers

 :afro: :good:

Offline macguba

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Re: slow-mo
« Reply #3 on: 20 Aug 2006, 23:32:55 »
Somebody answered the binocs question the other day, Search the forum.
Plenty of reviewed ArmA missions for you to play

Offline JasonO

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Re: slow-mo
« Reply #4 on: 20 Aug 2006, 23:49:36 »
Also just to point out.

This command is single player only. In MP the command will be ignored and the cutscene will be normal speed.  :)