ok I saw part of the code done in a tutorial... I will give you the info
How to get leaders of AI groups to call out Coords for detected enemies:
contact.sqs by SelectThis <----Author
This script makes the group leaders of AI controlled groups
(named GroupA, GroupB, GroupC, GroupD)
call out the coordinates for any enemy units they detect.
Setup in mission editor:
-the parameter to pass to this script is the unit list created by a detection trigger
-Create a trigger that covers the map and set it as follows:
-East Detected by West
-Repeatedly
-Type: None
-Name: Detected
-Text: Detected
-Condition: This
-On Activation: [this] exec "contact.sqs"
Create the player character, then create the groups and name the groups by placing the following in
the leader's init field:
- ex: for group A:
GroupA = Group this; GroupA SetGroupID ["Alpha","GroupColor1"]
do the same for each group
-grab a copy of the "position.sqs" by Fishion (numbers by Jerommeke) from OFP Editing Center
in the Snippets section, Easy-Display Map Coordinates
add the following line to "position.sqs":
_speaker = _this select 2
and replace "Hint format ["%1%2",MapLetter,MapNumber]" with
_speaker sidechat format ["Contact %1%2",MapLetter,MapNumber]
I then renamed the position.sqs to contactposition.sqs to avoid confusion
Script code
start of code---------------------------------------------------------------
***get the list of detected units from the trigger***
_triggerlist = list detected
***select the list and get the X, Y coords of the first unit detected***
_tgt1=_triggerlist select 0
_tgt1posx = getpos _tgt1 select 0
_tgt1posy = getpos _tgt1 select 1
***choose the which group detected the enemy and select the leader of that group as the sidechatter***
?(leader GroupA knowsabout _tgt1>0): _speaker= leader GroupA
?(leader GroupB knowsabout _tgt1>0): _speaker= leader GroupB
?(leader GroupC knowsabout _tgt1>0): _speaker= leader GroupC
?(leader GroupD knowsabout _tgt1>0): _speaker= leader GroupD
***pass the information to contact position.sqs (another script. must be edited to receive these parameters)***
[_tgt1posx, _tgt1posy,_speaker] exec "contactposition.sqs"
exit
end of code -------------------------------------------------------------
So, I need to know how to finish this.... or if anyone is willing to give me an easier way to complete what I am trying to do I will be appreciative. I don't care if it requires a script or not just give me a way to callout enemy positions in global radio.