Well im just getting into making MP missions, and well im a little confused over the whole local & Global command effects.
Well anyway what I was trying to do was make it so that when a player dies it blacks out and then blacks in once they have spawned, ive got all the spawning done correct. The problem I having is that it blacks out on all the players screens, how do I make it so that it only blacks out local to the Player which dies? I think its somthing to do with the publicvariable command but im unsure, thanks