Home   Help Search Login Register  

Author Topic: Steerable chute script - ECP compatibility  (Read 1168 times)

0 Members and 1 Guest are viewing this topic.

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Steerable chute script - ECP compatibility
« on: 19 Jul 2006, 15:13:33 »
I recently wrote some nifty add-on-free parachute steering scripts using hardrocks' keyboard.single.sqs

The problem is ECP HALO incompatibility. I use following code to check when to start script:
Code: [Select]
@(("ParachuteBase" countType [vehicle _obj]) > 0)and the following to exit:
Code: [Select]
if (("ParachuteBase" countType [vehicle _obj]) == 0) then {goto "exit"}
The problem is that the script exits immediately.  I presume this is related to how ECP spawns a chute and then moves the player in.  Is there any easy way for me to fix my script to be ECP compatible without having to disable ECP HALO?
« Last Edit: 19 Jul 2006, 15:15:49 by Mr.Peanut »
urp!

Offline Jimboob

  • Former Staff
  • ****
Re: Steerable chute script - ECP compatibility
« Reply #1 on: 20 Jul 2006, 23:32:33 »
I suggest you ask ECP yourself.

And if my brain power servers me right, this is the wrong section to post in.

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Re: Steerable chute script - ECP compatibility
« Reply #2 on: 21 Jul 2006, 16:52:00 »
I suggest you ask ECP yourself.
Thanks will do.

Quote
And if my brain power servers me right, this is the wrong section to post in.

According to MacGuba
Quote
All ECP threads are being concentrated in the Editors Depot Feedback board, since ECP is hosted in the Editors Depot.
urp!