I stand corrected! In that case, the problem could well be in my scripts - I wanted to script it so that one player has the action to enable or disable the compass (while others do not), so I cobbled these together:
cenable.sqs:
_this = _this select 0
showCompass True
~2
_this addAction ["Disable Compass","cdisable.sqs"]
~1
exit
cdisable.sqs:
_this = _this select 0
showCompass False
~2
_this addAction ["Enable Compass","cenable.sqs"]
~1
exit
Then in the units init line, I put:
[this] exec "cenable.sqs"
And when I previewed, I got the black line at the top of the screen with the # after the
_this addAction ["Enable Compass","cenable.sqs"]
part of the script.
I'm not great at scripting, so could anyone help?