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Offline The-Architect

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Campaign Files
« on: 19 Jun 2006, 15:31:50 »
Ok, I now have the description done. Now what do I do with everything? Where does it all go and how do I pack it into a .pbo?
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Offline 456820

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Re: Campaign Files
« Reply #1 on: 19 Jun 2006, 17:20:06 »
Make a folder called by the campaign name put the description.ext file in there.
then create inside that folder a folder called 'Missions' then put all your ofp mission folders into there.
If you have a readme out it into the cmapaign folder
Then use a pbo tool to save it and put the pbo into your campaign folder.

Hope that helps.

Offline sim

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Re: Campaign Files
« Reply #2 on: 19 Jun 2006, 21:36:45 »
You could download someone elses campaign and see how they put it together  :)
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Offline Mikero

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Re: Campaign Files
« Reply #3 on: 20 Jun 2006, 02:09:35 »
actuallly, it can be a bit tricky with campaigns when you want to do something more than a linear mission 1,2,3,4, and especially if you want weapons carry over.

but as others have said, the basics are, any mission you ever made goes in a  folder off the ~Missions/ folder

eg

MyCampaign
MyCampaign/Missions
MyCampaign/Missions/One/
MyCampaign/Missions/Two/
MyCampaign/Missions/Three/

You don't touch nada inside any of the mission folders One,  Two, Three, OneMillion, they are *exactly* as per any normal SP mission and play the same.

The *only* actual requirement is that you create a description.ext in the root directory (MyCampaign) that describes HOW each of these missions will be sequenced.

CampaignMaker from my webstire is a tool that will automate all the messy bits of adding/deleting/inserting/moving/re-sequencing all those missions (it builds a description.ext)

there's a few more goodies in the tool like selective weapons carry over, common sound files, single stringtable, things like that.

if you want to read the nitty gritty of campaign stucture, the *specifics* of what is needed in this unique (not mission) description.ext read this.

« Last Edit: 20 Jun 2006, 02:28:50 by Mikero »
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