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Author Topic: Respawn for SP missions and campaigns  (Read 3049 times)

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TKC_Hubertus

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Respawn for SP missions and campaigns
« on: 12 Dec 2005, 18:18:23 »
This script allows you to respawn in singleplayer mode. It is not perfect and sometimes it doesnt work if you respawn more than two or three times, and there are still problems with weapons after respawning.

A test mission is included, just kill yourself to activate the respawn menu.

Offline Planck

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Re:Respawn for SP missions and campaigns
« Reply #1 on: 17 Dec 2005, 16:12:51 »
Ding,

Your post is off-topic and can only serve to start an argument.

TKC can mean almost anything.....Tots & Kids Club for example.
It is not relevant to the board, which is only for beta testing of resources.

I don't want to see a continuation of discussion stemming from your comments.


Planck
I know a little about a lot, and a lot about a little.

Offline Fragorl

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Re:Respawn for SP missions and campaigns
« Reply #2 on: 18 Dec 2005, 06:10:29 »
Edit: Ok, I see how this works; basically just resurrecting the player with a quick setdammage 0 and adding the 'replaced' unit's weapons. Still, it is interesting that you can successfully reanimate the player before the end dialog/control freeze sets in... sometimes.

« Last Edit: 18 Dec 2005, 06:28:15 by Fragorl »

Offline Blanco

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Re:Respawn for SP missions and campaigns
« Reply #3 on: 18 Dec 2005, 11:24:24 »
I don't think triggers react on resurrected players, but I could be wrong.
Search or search or search before you ask.

LoTekK

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Re:Respawn for SP missions and campaigns
« Reply #4 on: 18 Dec 2005, 21:04:38 »
In my experience, resurrected players are also unable to get into vehicles. Specifically, they can get in, but are immediately booted out.

vektorboson

  • Guest
Re:Respawn for SP missions and campaigns
« Reply #5 on: 18 Dec 2005, 21:24:27 »
I did some testing with single player respawning, too. Beside not working properly and not always, there were issues with the Radio command menu.

I hope that ArmA gives us Single Player Respawning.

i.Q

  • Guest
Re:Respawn for SP missions and campaigns
« Reply #6 on: 29 Dec 2005, 21:19:55 »
TKC are a group of multiplayer cheat makers and distributing them to the public.
« Last Edit: 29 Dec 2005, 21:20:06 by i.Q »

Offline Planck

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Re:Respawn for SP missions and campaigns
« Reply #7 on: 29 Dec 2005, 21:26:58 »
Quote
I don't want to see a continuation of discussion stemming from your comments.

i.Q

Which part of the above statement did you not understand?

Your comment is also off-topic.   >:(


Planck
I know a little about a lot, and a lot about a little.

OFPfreak2

  • Guest
Re: Respawn for SP missions and campaigns
« Reply #8 on: 27 May 2006, 01:12:42 »
Hm, this sounds interesting altough I did hope for an actual respawn timer etc. :(! Can't you teleport the player somewhere with some fancy code that your view remains at your death location and you respawn a few seconds later at some respawn point?

zigzag

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Re: Respawn for SP missions and campaigns
« Reply #9 on: 28 May 2006, 01:01:05 »
why dont you just play the mission i mp, then you can have the respawns that are possible to have there