This is the script i have atm
?Stopspawn: exit
#loop
"SoldierEB" createUnit [getmarkerpos "spawn1", attackgrp_1]
~.5
"SoldierEB" createUnit [getmarkerpos "spawn1_1", attackgrp_2]
~.5
"SoldierEB" createUnit [getmarkerpos "spawn1_2", attackgrp_3]
~.5
"SoldierEB" createUnit [getmarkerpos "spawn1_3", attackgrp_4]
#start
attackgrp_x move [7968,9182,0]
~.5
goto "loop"
Can anyone see a better way of doing this? I am trying to cut down on a big script so the game wont lag, sinc i do not want the dead bodies to disappear