you need to define it in the ext like so:
titleParam1 = "Time of Day:";
valuesParam1[] =
{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,};
defValueParam1 = 0;
textsParam1[] =
{"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00",
"11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00",
"22:00","23:00",};
titleParam2 = "Fog:";
valuesParam2[] = {1,2,3,4};
defValueParam2 = 1;
textsParam2[] ={"No Fog","Lite Fog","Medium Fog","Heavy Fog"};
then make 24 triggers to detect what time is desired:
type:global
activation: once
condition: param1 == x
on activation: skiptime x
Make sure you set the time of day in the editor to 0:00, then in each trigger just set x to 1, then 2 in the next and so on
Fog works in a similar way using the setfog command.
For Torak, if you use skiptime in a mssion, it only adjusts the clock and weather forecast, you can't start moving the skiptime and find yourself down the road, to do that you need acctime, which will make you move at warp speed and be dangerous to drive like that!