Wow! I can't believe that I have been doing this the hard way for so long! OMG - mp editor is sweeeeeeeeeeet ;D
Thanks alot
...wait a sec....Are there any bugs/drawbacks you notice using mp editing?
Lol... it took me a while to realize this existed as well. There are no drawbacks to this method--actually, there are drawbacks to NOT using the MP editor. That is, it acts like a SP mission instead of a MP one when you preview it. For example:
* You don't respawn/turn into a seagull after death
* Some scripting commands work differently in SP then in MP, even with only 1 player
So the lesson is: ALWAYS EDIT MP MAPS IN THE MP EDITOR!
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The other really cool thing is that you can make a MP mission "on the fly". That is, on a server, you can create a mission in the editor, and play it, without having to compile/upload it to the server. Mission wizards would seem better suited to this though; but you could also, for example, open a 'completed' mission in the editor, change a few unit's positions, then play.