object animate [animation, phase]
Operand types:
object: Object
[animation, phase]: Array
Type of returned value:
Nothing
Description:
Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase.
Example:
house animate ["doors1", 1]
comment »
General Barron May 23, 2004, 23:26
This has nothing to do with the switchmove/playmove commands, or unit animations. This command deals with animations built into objects, such as opening/closing doors, lowering goggles (as in BAS Rangers addon), etc.