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Author Topic: CoC mine in MP if not initialised  (Read 1358 times)

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Offline Mr.Peanut

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CoC mine in MP if not initialised
« on: 27 Oct 2005, 17:05:54 »
In the editor, I can place a CoC mine, name it mine_01 and then use a trigger to blow it up using mine_01 setDamage 1. I may not get the full effects, as I would if I put [] exec "\COC_Mines\scripts\InitMines.sqs" in the init.sqs, but I still seem to get a directional explosion.

Will this also work in MP?  Does anybody know how the CoC mines behave without initialising them in MP?
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Offline surpher

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Re:CoC mine in MP if not initialised
« Reply #1 on: 27 Oct 2005, 22:09:33 »
They are not initialised in liberation of loukov4 Pnut, they work fine but sometime you get an error.