Hey again another easy question for the pro's
I have a loon that i have doing the "effectstandtalk" animation, now this animation last around 5-8 seconds and ends, I need it to end in about 2 seconds so I used this script...
loon switchmove "effectstandtalk"
~3
loon switchmove "null"
Now it all goes smooth but after about 5 seconds in the "null" position the loon goes back and finishes off the rest of the talking animation. How do you get it to basically kill an animation script?
Thanks guys