Better late than never
~ polycount
~ faces
~ amount of lods
A
polygon and a
face are the same thing in OFP models (and I guess in other 'real' models as well)..
So, the
poly/face count is one of the most important factors in how the model will affect the game performance.
You can see the face count in O2 (I guess you know this is the BIS released OFP modelling tool) on the bottom of the window...
The more LODs the better peformance you will get (well, common sense is to be used, 10 resolution LODs starts to be a bit too much
)
The resolution LODs work so that in each LOD you will decrease the amount of faces by stripping off parts of the model and/or re-shaping it..
There are of course other LODs as well which play important part in the model..
~ textures (size & amount)
The size of the textures used is also one of the key features performance wise.
The bigger the texture the more it will take video memory.
~points
~ vertices
These mean the same thing, and are those points which connected together form the polygon/face.
Vertices themselves don't affect performance (afaik)..
also what to do if a model is binarized ?
You can un-binarize a model by using a tool called ODOLExplorer 1.1, or something like that.
BUT, it is not perfect tooll and it screws some things up in the models, like some lighting stuff and so on...
The best you can do is to read the several tutorials on modelling at the Editors Depot,
here And here you can find some nice tutorials about resolution LODs et cetera:
http://llw.the-dropzone.net/main/modules.php?name=TopicList&querytopic=Tutorials(sorry OFPEC Lords for an off-site link ;D
)