Well if U try smth like this:
#lab
~0.1
skiptime (-(1/36000))
hint format ["%1",daytime]
goto "lab"
You will see that the Time (Daytime) stays stabile,but thats just that...
I mean its like stopping your watch,but time is still going on heh..
You can stop the clock,but not time.
In SP you can play with Setacctime.
If U Freeze the camera 1 second on a target,and use Setacctime 0.02 U have 50 seconds now.
Thats why Hater is pointing to very fast camcommits,because they will slow down factor 50 too.
In MP SetaccTime is NOT working.
So check camera tutorials (Camsettarget,comcommit...etc,SetaccTime)
Zooming around with the camera can be done with a trigger (Effects)
Triggers can be setpossed (getpos "your xplosion")
Gl & HF