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Detect player view? ( iron sights , nvg , binoculars )
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Topic: Detect player view? ( iron sights , nvg , binoculars ) (Read 694 times)
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Trapper
Honoured Contributor
I'm a llama!
Detect player view? ( iron sights , nvg , binoculars )
«
on:
01 Oct 2005, 13:23:17 »
Is there a way to tell if the player aims with his pistol/rifle, uses night vision or looks through binoculars?
I would like to know it, so I could remove my "always on" custom cutrsc in this situtation and display it again afterwards.
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Kyle Sarnik
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Re:Detect player view? ( iron sights , nvg , binoculars )
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Reply #1 on:
01 Oct 2005, 18:14:47 »
Simply put, no. :-\
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Trapper
Honoured Contributor
I'm a llama!
Re:Detect player view? ( iron sights , nvg , binoculars )
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Reply #2 on:
01 Oct 2005, 18:41:43 »
Hm, ok then the only way around is to create an always suiting cutrsc.
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Detect player view? ( iron sights , nvg , binoculars )
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