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Author Topic: infinite time to live shells ?  (Read 3992 times)

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UNN

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Re:infinite time to live shells ?
« Reply #15 on: 16 Sep 2005, 11:55:44 »
Using a slight variation to Dinger's example mission, that allows the shell to follow it's default path. I get exactly the same results. Shells inparticular seem to be consistent. Bullets can vary a bit more, but they are always within the times posted above, give or take 0.002 seconds.

I think FWatch will cause the problems you have seen? If you want to grap the XYZ position of rounds to use in a graph, output the results to a dialog in OFP. Then you can just cut and paste them into the likes of Excel.

Online h-

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Re:infinite time to live shells ?
« Reply #16 on: 16 Sep 2005, 13:25:40 »
I concur with UNN.

I have run (in early MCAR dev) a lot of tests with these and shells etc. have steady lifetimes (as steady as OFP happens to be at the given moment)...

Anyway, the LGB thingy was news to me... :)
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Offline bdfy85

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Re:infinite time to live shells ?
« Reply #17 on: 16 Sep 2005, 19:19:59 »
First - You are right - time values are constant. Seems like problem with my dome was - loop time value ( OFP engine can't process corectly small  time space (like 0.01 I used )
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