everyone knows setpos moves things from one place to another. my question is, do these moving things go through a transitional 'place'?
reason i ask, i have a transporter script on the go within the 1985 campaign, and in a couple of missions whenever the player is transported, 4 seconds later he dies. i've opened up the missions in the editor and found some triggers into which the player must stumble to make some gunfire sound effects and kill him 4 seconds later. there's another mission with a 'player not present' trigger which does the same. in neither case was the player anywhere near the triggers/outside the trigger when the setpos occurred.
i can't see anyplace else that the condition could be set, but nor can i see how a straight setpos from one place to another would fulfil the trigger condition... :-\