Home   Help Search Login Register  

Author Topic: Creating a Mod and what is involved?  (Read 814 times)

0 Members and 1 Guest are viewing this topic.

Offline FA Dalai Lamar

  • Members
  • *
  • I'm a llama!
Creating a Mod and what is involved?
« on: 11 Aug 2005, 23:44:49 »
Hey guys, creating a small mod that will not really replace everything, What do I have to do to creat a mod folder and working mod. Basically I want to add a ton of units without running outa video memory. Will I have to create an entirely new BIN, SOUND, ADDON etc directory, or can I do a basic config just for the units in the new mod?

Lamar

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Creating a Mod and what is involved?
« Reply #1 on: 12 Aug 2005, 03:19:54 »
this belongs in addon editing

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Creating a Mod and what is involved?
« Reply #2 on: 12 Aug 2005, 03:55:48 »
Double post.

Locking this one.

All replies Here


Planck
I know a little about a lot, and a lot about a little.