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Author Topic: CoC Tomahawk strike  (Read 559 times)

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Dane

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CoC Tomahawk strike
« on: 23 Jul 2005, 19:56:39 »
Does anybody here have any experience with  the CoC tomahawk addon?

I have one east launcher (t1) and a marker (Tstrike_1) where i want the missile to hit, but i have troubles with executing the script.

here's a quote from the readme:
Quote
IV.B. Cruise Missile Stuff
IV.B.i. Master control scripts
ARPM.sqs (Angular Recursive Path-finding Module)
called by CMOrders.sqs.

format:

[launcher, target position, warheadtype, "firemode", "FireOrder", "Posture", number of missiles to fire (,priority)] exec "\CoC_CM\scripts\ARPM.sqs"

 

 

launcher: unit name of CoC_CruiseLauncher

target position: [x,y,z] location

warheadtype: one of "CoC_BLU97", "CoC_WDU25" or "CoC_CMNUKE"

"FireMode": of format "CoCIFA%fm" where % corresponds to Launcher UA asset number

"FireOrder": of format "CoC_IFA%fi"

"Posture": of format "CoC_IFA%p"

number of missiles to fire: a number.

priority (optional): a number corresponding to priority.  Values are; 0 (RUN - not used by UA), 1 (HIGH), 2 (NORMAL), 3 (OPPORTUNITY).

The launcher, target position, number of missiles to fire,priority and warheadtype i can figure out but rest i'm having troubles with ???

Edit. :P

Sorry. Just had a wee look at CoC forums and what a ya know the answer was right there.
 ::)
« Last Edit: 23 Jul 2005, 21:13:54 by Dane »