Hi,
I'm going to finish off the Higgins, it needs some extra geometry and the anims sorting out. So I should be able to make all the functionality available, with the minimum amount of hassle from your point of view.
I'm just trying to work out what the best way of controlling this from the editor. Obviously you would want to plot the boats passage using waypoints, but what about the squad they carry? You would want them to follow there own waypoints once unloded.
I'm guessing, ATM you have the boat and cargo setup like this. With special set to
In Cargo?
I thought it would be better to have something like this:
I can add a command to move the squad into the Higgins cargo positions at the start of the mission:
[Group This,Boat01] Call UNN_MoveInCargo
Then in theory the squad can have it's own waypoints, to be used once they have unloaded. The boat has it's own waypoints to depart once it's unloaded the cargo. For the waypoint you want the boat to unload on, you would just have another command in the waypoints activation field:
[Boat01] Call UNN_UnloadCombat
Would this work for what your trying to do? And anything else you think that might come in handy.