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Author Topic: Reformatting Lib drop[] scripts  (Read 660 times)

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Bluelikeu

  • Guest
Reformatting Lib drop[] scripts
« on: 03 Jul 2005, 19:01:45 »
Hey all,
I've played the Lib 44 mod and noticed that their drop effects are very nicely done. However, my computer just can't handle the lag from the 200 drops created from a single cannon shot. I think that it might be quite a bit more, maybe 400 drops. Can anyone please reformat the scripts so that they are less laggy, possibly just by dividing the number of drops by 2, or 3.

Another question. Should I ask the Lib team first? I'm not sure how this editing thing goes.

Thanks,
Bluelikeu

bdfy1

  • Guest
Re:Reformatting Lib drop[] scripts
« Reply #1 on: 04 Jul 2005, 15:54:59 »
try to disable damage and mine_check scripts - they are most luggy ones and will be replaced in the upcoming patch.