I'm playing Dynamic Campaign 1.5, a Resistance-style campaign where ammo & weapons carry over to the next mission. Suddenly my LAW launcher has about 12 rounds in a "clip"
and it's an automatic (no reload between shots in the same magazine). So I can fire the lot in about 4 seconds, then get to reload.
I'm guessing this is a bug, like the "undefined" behaviour on addMagazine with too many mags. Something to do with the carry-over of weapons from one mission to the next. Anyone got any firmer ideas? It might be a cool trick to use in a mission some time...
"For today's mission you'll have the new prototype infantry multi-launcher. Please look after it"