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Author Topic: Multiplayer cutscene issue  (Read 1209 times)

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Yki

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Multiplayer cutscene issue
« on: 24 Jun 2005, 21:26:30 »
Hi.

Is it possible to script a cutscene in a way that it is only seen by a certain group of units or a single unit in a multiplayer mission?

Like, for example, your team screws up and you're gonna have to watch in real time as the (human) enemy completes its final objective of abducting your CG women or something equally tragic before debriefing.

Offline Terox

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Re:Multiplayer cutscene issue
« Reply #1 on: 25 Jun 2005, 13:40:48 »
modify kegety's spectator script to do that or simply use as is if you want the cutscene to occur when a player is dead
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123