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Author Topic: What are the names of the in-game music files?  (Read 1499 times)

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Offline KaRRiLLioN

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What are the names of the in-game music files?
« on: 08 Oct 2002, 17:36:13 »
I want to use PlayMusic in a script, but I want to use the music that came with the game instead of setting up a trigger to do it.  What's the name of the tracks for the music that comes with opflash?  I tried setting it up in a trigger and looking it up from there, but it doesn't seem to work that way.

Perhaps there is a list somewhere?

Thanks!

I-RZ#

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Re:What are the names of the in-game music files?
« Reply #1 on: 08 Oct 2002, 18:34:20 »
Normal Tracks:-
Quote
01.ogg
02.ogg
03.ogg
04.ogg
05.ogg
06.ogg
07.ogg
08.ogg
09.ogg
10.ogg
11.ogg
12.ogg
13.ogg
14.ogg
15.ogg
16.ogg

They are in ascending order as in Track 1, Track 2, etc.

Seventh(7th) Tracks:-
Quote
Seventh_decide.ogg
Seventh_iamgonnafly.ogg
Seventh_lifeless.ogg
Seventh_overdose.ogg

The above are obvious because of the letters after the underscore(_).

I haven't really figured out how to get the playMusic command to work but thats the list - you might have to put "\Music\*.ogg" as what the filename is.

BTW did I help you with your last topic on the last forums because I lost it :(

Offline KaRRiLLioN

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Re:What are the names of the in-game music files?
« Reply #2 on: 08 Oct 2002, 18:47:57 »
Thanks, I'll give it a shot and see what I can do with it.

I'm not sure what problem you're referring to on the last forum.

What was it regarding?

I-RZ#

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Re:What are the names of the in-game music files?
« Reply #3 on: 08 Oct 2002, 18:56:17 »
I think it was grouping with the TMP extension for the group or something like that.

Offline KaRRiLLioN

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Re:What are the names of the in-game music files?
« Reply #4 on: 08 Oct 2002, 19:12:23 »
Hmm, I can't recall that.
Welp, it must be solved, or no longer important at any rate, since I can't recall it.

=)

Offline Black_Feather

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Re:What are the names of the in-game music files?
« Reply #5 on: 08 Oct 2002, 20:33:38 »
you need to use playmusic "Track1" not playmusic "01.ogg"

Bremmer

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Re:What are the names of the in-game music files?
« Reply #6 on: 09 Oct 2002, 13:30:13 »
I seem to remember having problems with one of the seventh tracks - Its name didn't follow the same format as the others (I think it was I am gonna fly). There is also a track called Frost, and the resistance tracks whick I think are Res01, Res02 ... (I should probably check that though)

Cheers

Offline Chris Death

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Re:What are the names of the in-game music files?
« Reply #7 on: 09 Oct 2002, 14:11:45 »
Just create a mission with you (player) and a trigger.
Select a song at the trigger's effect menu.
Then save the mission

Now open the mission.sqm and look for the trigger.
:hint - name the trigger in the editor, so you may find
it easier in the mission.sqm file.

It should then look like this:

Code: [Select]
items=1.000000;
      class Item0
      {
         position[]={7106.270508,33.527927,1696.579834};
         a=0.000000;
         b=0.000000;
         age="UNKNOWN";
         expCond="true";
         expActiv="patr1=0; publicvariable ""patr1""";
         class Effects
         {
            track="Track11";
         };
         synchronizations[]={};

This way you can get all the names of the ingame songs.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline KaRRiLLioN

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Re:What are the names of the in-game music files?
« Reply #8 on: 09 Oct 2002, 17:26:12 »
Chris, that's actually what I tried first, before I sought outside help, but the music wouldn't play when commanded to from a script, so I figured that I must have the names wrong.

I'll give it another shot--perhaps I had a typo or something.

Offline Sui

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Re:What are the names of the in-game music files?
« Reply #9 on: 10 Oct 2002, 04:35:18 »
The standard OFP tracks can be played using:

playmusic "track5"

The Resistance tracks are played by:

playmusic "rtrack5"

I don't think I've used seventh's music before, but I have a feeling it's something like:

playmusic "7thdecide"

Anyway, the way I found that out is by checking the .sqm file after placing a trigger which played music (as CD suggested ;)). That's a very good way to find out how to use effects (that includes voices by the way)