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Author Topic: Problems with description.ext. AGAIN!!  (Read 469 times)

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Serial Killer

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Problems with description.ext. AGAIN!!
« on: 29 Apr 2005, 20:28:01 »
This is my 1652325512322454th time, when I have problems with this >:( When I start a mission in mission editor, game shuts down and it says Config: 'g' encountered instead of ','. SO annoyning!!

Here's the description.ext file..

onLoadIntro="Please wait..."
onLoadMission="Please wait..."
showCompass=0
showGPS=0
showMap=1
showNotepad=0
showWatch=1
debriefing=1
customweapons=0
 

class CfgSounds
{
     sounds[] = { };

     class ak74
     {
         name = "ak74";
         // Sound path, volume, pitch
         sound[] = {\sound\ak74.ogg, db + 0, 1.0};
         titles[] = {0, "I only have two AK74's and few handgrenades, that's all..."};
     };
     class bye
     {
         name = "bye";
         // Sound path, volume, pitch
         sound[] = {\sound\bye.ogg, db + 0, 1.0};
         titles[] = {0, "Bye and good luck!"};
     };
     class damn
     {
         name = "damn";
         // Sound path, volume, pitch
         sound[] = {\sound\damn.ogg, db + 0, 1.0};
         titles[] = {0, "Dammit, they killed father Timothy! Let's go to my house."};
     };
     class dunno
     {
         name = "dunno";
         // Sound path, volume, pitch
         sound[] = {\sound\dunno.ogg, db + 0, 1.0};
         titles[] = {0, "Well, I talked about it with father Timothy. He thinks it's a bad idea."};
     };
     class evilman
     {
         name = "evilman";
         // Sound path, volume, pitch
         sound[] = {\sound\evilman.ogg, db + 0, 1.0};
         titles[] = {0, "That's right, that Muhammed Ballafi is an evil man."};
     };
     class fire
     {
         name = "fire";
         // Sound path, volume, pitch
         sound[] = {\sound\fire.ogg, db + 0, 1.0};
         titles[] = {0, "Open fire!"};
     };
     class go
     {
         name = "go";
         // Sound path, volume, pitch
         sound[] = {\sound\go.ogg, db + 0, 1.0};
         titles[] = {0, "Let's go to father Timothy! He will know what to do."};
     };
     class goodluck
     {
         name = "goodluck";
         // Sound path, volume, pitch
         sound[] = {\sound\goodluck.ogg, db + 0, 1.0};
         titles[] = {0, "Good luck my son! May God almighty guard you."};
     };
     class guns
     {
         name = "guns";
         // Sound path, volume, pitch
         sound[] = {\sound\guns.ogg, db + 0, 1.0};
         titles[] = {0, "Yeah, that's a bit true. Anyway, how many guns do you have now?"};
     };
     class hmm
     {
         name = "hmm";
         // Sound path, volume, pitch
         sound[] = {\sound\hmm.ogg, db + 0, 1.0};
         titles[] = {0, "Hmm... I don't think it's wisely to listen to him. He's a man of god. He doesn't like fighting."};
     };
     class jesus
     {
         name = "jesus";
         // Sound path, volume, pitch
         sound[] = {\sound\jesus.ogg, db + 0, 1.0};
         titles[] = {0, "Jesus christ, what was that!? They just killed all those people!"};
     };
     class join
     {
         name = "join";
         // Sound path, volume, pitch
         sound[] = {\sound\join.ogg, db + 0, 1.0};
         titles[] = {0, "Well, have you tought about that militia? Do you want to join us?"};
     };
     class leave
     {
         name = "leave";
         // Sound path, volume, pitch
         sound[] = {\sound\leave.ogg, db + 0, 1.0};
         titles[] = {0, "People, leave this place for your own safety!"};
     };
     class leave2
     {
         name = "leave2";
         // Sound path, volume, pitch
         sound[] = {\sound\leave2.ogg, db + 0, 1.0};
         titles[] = {0, "This is your last warning! Go back to your homes and stay there!"};
     };
     class little
     {
         name = "little";
         // Sound path, volume, pitch
         sound[] = {\sound\little.ogg, db + 0, 1.0};
         titles[] = {0, "That's not very much..."};
     };
     class lol
     {
         name = "lol";
         // Sound path, volume, pitch
         sound[] = {\sound\lol.ogg, db + 0, 1.0};
         titles[] = {0, "Haha, that's not enough to fight a war. And what about militia members?"};
     };
     class members
     {
         name = "members";
         // Sound path, volume, pitch
         sound[] = {\sound\members.ogg, db + 0, 1.0};
         titles[] = {0, "With you, we have five members, but we are the only who lives in south. The rest three lives in Kvilda."};
     };
     class militia
     {
         name = "militia";
         // Sound path, volume, pitch
         sound[] = {\sound\militia.ogg, db + 0, 1.0};
         titles[] = {0, "Yes, we must protect ourselfs from him. Maybe it's wisely to form a militia."};
     };
     class newyork
     {
         name = "newyork";
         // Sound path, volume, pitch
         sound[] = {\sound\newyork.ogg, db + 0, 1.0};
         titles[] = {0, "My parents are so lucky. They went to New Yourk on vacation."};
     };
     class no
     {
         name = "no";
         // Sound path, volume, pitch
         sound[] = {\sound\no.ogg, db + 0, 1.0};
         titles[] = {0, "No, my son! Violence is for evil people. Don't give your soul to the devil!"};
     };
     class RUN
     {
         name = "RUN";
         // Sound path, volume, pitch
         sound[] = {\sound\RUN.ogg, db + 0, 1.0};
         titles[] = {0, "We have to get hell out of here! Get on my bike!"};
     };
     class thanks
     {
         name = "thanks";
         // Sound path, volume, pitch
         sound[] = {\sound\thanks.ogg, db + 0, 1.0};
         titles[] = {0, "Thank you, father! We Christians must make our statement. We are citizens of Nogova too."};
     };
     class wow
     {
         name = "wow";
         // Sound path, volume, pitch
         sound[] = {\sound\wow.ogg, db + 0, 1.0};
         titles[] = {0, "Wow, look at the crowd. Let's join them!"};
     };
     class yeah
     {
         name = "yeah";
         // Sound path, volume, pitch
         sound[] = {\sound\yeah.ogg, db + 0, 1.0};
         titles[] = {0, "Yes, you can say that."};
     };
     class yes
     {
         name = "yes";
         // Sound path, volume, pitch
         sound[] = {\sound\yes.ogg, db + 0, 1.0};
         titles[] = {0, "Yes, father. Look, there's Goran! I have to go."};
     };
     class news1
     {
         name = "news1";
         // Sound path, volume, pitch
         sound[] = {\sound\news1.ogg, db + 0, 1.0};
         titles[] = {0, "President Reagan has ordered the US ambassador to the Nogovian Republic to object against the new laws.\nPresident Muhammed Balaffi wants to introduce into Nogova.\nPresident Reagan has called these laws 'suppressing' and 'inhuman'"};
     };
     class news2
     {
         name = "news2";
         // Sound path, volume, pitch
         sound[] = {\sound\news2.ogg, db + 0, 1.0};
         titles[] = {0, "These laws will make it almost impossible for Christians in the Islamic Nogova to start a company.\nAnother law forbids women to leave their house without a veil.\nNogova is a small island in the Caspian Sea with a small Christian minority."};
     };
     class news3
     {
         name = "news3";
         // Sound path, volume, pitch
         sound[] = {\sound\news3.ogg, db + 0, 1.0};
         titles[] = {0, "Members of the Christian opposition have told our reporters, that they see these new laws as illegal and that they will protest against them.\nPresident Muhammed Balaffi has given his response to the remarks of President Reagan:"};
     };
     class news4
     {
         name = "news4";
         // Sound path, volume, pitch
         sound[] = {\sound\news4.ogg, db + 0, 1.0};
         titles[] = {0, "Dear citizens of Nogova. As you have probably heard, President Reagan of the USA\nhas protested againts laws, which after a democratic process have been introduced in our system.\nThis is what I have to say against President Reagan:"};
     };
     class news5
     {
         name = "news5";
         // Sound path, volume, pitch
         sound[] = {\sound\news5.ogg, db + 0, 1.0};
         titles[] = {0, "Who do you think you are to know what's good for Nogova? Nobody, only Nogovians know what's good for their country.\nDo we object to laws in your country? Do we object to laws, which make it possible that unborn children are killed?\nNo, we don't because it's your country."};
     };
     class news6
     {
         name = "news6";
         // Sound path, volume, pitch
         sound[] = {\sound\news6.ogg, db + 0, 1.0};
         titles[] = {0, "So don't tell us what is good for our sovereign state.\nThis is all what I have to say for now. Allah Akuhbar!"};
     };
     class news7
     {
         name = "news7";
         // Sound path, volume, pitch
         sound[] = {\sound\news7.ogg, db + 0, 1.0};
         titles[] = {0, "So it looks like President Reagan's words don't bother President Balaffi.\nWe will keep you up to date."};
     };
     class news8
     {
         name = "news8";
         // Sound path, volume, pitch
         sound[] = {\sound\news8.ogg, db + 0, 1.0};
         titles[] = {0, "After the recent attacks on Christians in Nogova,\nPresident Reagan has ordered the USS Kitty Hawk's carrier group to head to Nogova.\nPresident Reagan called recent attacks on the Christian minority "genocide"\nand warned the Nogovian President to stop this bloodshed."};
     };
     class news9
     {
         name = "news9";
         // Sound path, volume, pitch
         sound[] = {\sound\news9.ogg, db + 0, 1.0};
         titles[] = {0, "An US resolution in the in the UN Security Council to order Nogova to stop the bloodshed has been rejected.\nChina has used it's veto to reject the resolution. China's ambassador to the UN told,\nthat there are still obscurities about what's happening on Nogova."};
     };
     class news10
     {
         name = "news10";
         // Sound path, volume, pitch
         sound[] = {\sound\news10.ogg, db + 0, 1.0};
         titles[] = {0, "But the common thought is that China rejected the resolution, because of great oil investments in Nogova.\nSport now. The Netherlands is the new European Champion soccer. In the Olympia Station in Munich..."};
     };
};

class CfgMusic
{
         tracks[] = { };

};

Also, you see a little part from my campaign project ( Check the replics ) ;D

-Serial Killer

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Problems with description.ext. AGAIN!!
« Reply #1 on: 29 Apr 2005, 20:54:26 »
I think your problem probably lies here:

Code: [Select]
titles[] = {0, "After the recent attacks on Christians in Nogova,\nPresident Reagan has ordered the USS Kitty Hawk's carrier group to head to Nogova.\nPresident Reagan called recent attacks on the Christian minority "genocide"\nand warned the Nogovian President to stop this bloodshed."};

Specifically......."genocide".......change it to 'genocide'.


Planck
I know a little about a lot, and a lot about a little.

Serial Killer

  • Guest
Re:Problems with description.ext. AGAIN!!
« Reply #2 on: 29 Apr 2005, 21:00:13 »
Hope it helps :P

Serial Killer

  • Guest
Re:Problems with description.ext. AGAIN!!
« Reply #3 on: 29 Apr 2005, 21:01:58 »
And it does.

Thanks! :)