Home   Help Search Login Register  

Author Topic: stupid choppers  (Read 965 times)

0 Members and 1 Guest are viewing this topic.

Offline 456820

  • Contributing Member
  • **
stupid choppers
« on: 16 Apr 2005, 11:25:24 »
right i have ran into a problem about a chopper it used to work till i put east units attacking the base its in it set off and when it comes up to the drop zone it just travels around the trigger wich activates the drop it never used to do this any way to fix it
plus its an empty chopper att he begining then the pilots get in it

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:stupid choppers
« Reply #1 on: 16 Apr 2005, 11:34:19 »
some more info is required.

what are the waypoint types?
what is the chopper meant to be doing?
is it supposed to be dropping troops?

Offline 456820

  • Contributing Member
  • **
Re:stupid choppers
« Reply #2 on: 16 Apr 2005, 12:00:18 »
ok
its waypoints are
1. normal, safe
2. limited, careless
3. normal, careless
4. full, aware

it drops the troops on the second waypoint

Offline ACF

  • Members
  • *
  • Llama?? Ain't that French for tanks?
Re:stupid choppers
« Reply #3 on: 16 Apr 2005, 12:20:51 »
I assume it's not dropping the troops while it's circling which means it's not hitting the WP.  Or have you got a condition on it?

My guess is that the main problem is the location of the WP - you can jiggle it around but there's no guarantee it will work every time.  There's something stopping the AI getting close enough to the trigger to activate it.

A solution I've used its to use a trigger to start the drop, not a WP.  This also produces a pretty stick of paras as the chopper doesn't pause at the WP.  Though that solved the drop problem, I still had onewith the chopper missing the subsequent WP (on a ridge).  To stop it circling forever I added a switch trigger in front of and synched to the problem WP so it would be skipped.