ya i was planing on that, but it will improve, that was the first anim I ever made. Huge thanks to Lean bear for fixing my config,
1. the delay: thats because i was using triggers, im planning on a script which runs faster, A trigg goes every .5 secs and a script can go thousands of times faster.
2. The direction of flight looks ok, it depends where you throw the grenade, the script will fix that if its a problem.
3.bodies can only be rag dolled once: the script will fix that as well, its because im using West is not detected triggers so they can only go once.
4.the height problem: I will fix that by making a second anim that is just the flailing and if the script finds the body is still airborn by the end of the first anim it will continuosly loop the second anim untill the body hits the ground.
5. the body being stuffed up is fixed: just go back to the link and there is one more post added with a new D/L.
also its suposed to be a little distorted, a body 2 ft away from a exploding nade is going to get mangled.
6. shot in the face: ya ive got more like that, but right now im mostly working on spasm anims, IE: If sombody gets shot in the stomach they will fall on the ground then spasm around as the nervos system goes crazy. also wreathing in pain anims, where the knee and lower is folded into the thigh so it looks like the leg is blown off, and then the hands are holding the stump and hes rolling around, like in Saving private ryan. some others too.
thanks for showing intrest, If sombody could help me with the script for the rag doll, as i have no idea how to get the nearest explosion to the guy and that kind of thing.
thanks