I've been playing around lately and found a really neat idea! Here it is:
b0 = "GlockS" camcreate getpos bomb
bomb setvelocity [0,0,20]
~2.5
bomb setdammage 1
b1 = "laserguidedbomb" camcreate getpos bomb
b2 = "heat125" camcreate getpos bomb
b2 = "shell125" camcreate getpos bomb
b3 = "smokeshell" camcreate getpos bomb
b1 setpos (getpos bomb)
b4a = "smokeshellred" camcreate getpos bomb
b4 = "smokeshell" camcreate getpos bomb
#loop
b4a setpos (getpos bomb)
b4 setpos (getpos bomb)
~0.1
goto "loop"
exit
This is best placed on a barrel. So just name your barrel bomb and make a trigger next to it. Make the trigger like this:
Condition: not (alive bomb)
On Activation: bomb exec "whateveryounamedthescript.sqs"
It has a nice smoke grenade upon impact. The only thing that really sux is that you can see the camcreations of the bombs and stuff! The FAQ will be next.
Q. Why does the script have glockS in it?
A. So when the actual explosion goes off, the object moves instead of standing still.
Q. Wow so much weapons and it does too much damage!
A. Feel free to modify the list of weapons it cam creates.
Oh and please no offense I know its only a tiny stupid script but please don't blame me
!