Hey all.
I dunno if this has been discussed before, and all you smartypants probably already figured it out. But in case you never thought about it, here's a suggestion for having a very flexible radio panel.
1) in your OpFp Editor, add a trigger for each radio channel (alpha through Juliet)
2) For OnActivation use RADIO_ALPHA_PARAM exec RADIO_ALPHA. (Naturally, change ALPHA to correspond with the radio channel)
3) In INIT.SQS add the following stuff
;; Radio Shenanigans
RADIO_ALPHAÂ Â Â Â Â Â Â Â Â = "test.sqs"
RADIO_ALPHA_PARAMÂ Â Â = [GetPos QuarterMasterBill, "LOL!"]
RADIO_BRAVOÂ Â Â Â Â Â Â Â Â = ""
RADIO_BRAVO_PARAMÂ Â Â = ""
RADIO_CHARLIEÂ Â Â Â Â Â = ""
RADIO_CHARLIE_PARAMÂ Â Â = ""
RADIO_DELTAÂ Â Â Â Â Â Â Â Â = ""
RADIO_DELTA_PARAMÂ Â Â = ""
RADIO_ECHOÂ Â Â Â Â Â Â Â Â = ""
RADIO_ECHO_PARAMÂ Â Â = ""
RADIO_FOXTROTÂ Â Â Â Â Â = ""
RADIO_FOXTROT_PARAMÂ Â Â = ""
RADIO_GOLFÂ Â Â Â Â Â Â Â Â = ""
RADIO_GOLF_PARAMÂ Â Â = ""
RADIO_HOTELÂ Â Â Â Â Â Â Â Â = ""
RADIO_HOTEL_PARAMÂ Â Â = ""
RADIO_INDIAÂ Â Â Â Â Â Â Â Â = ""
RADIO_INDIA_PARAMÂ Â Â = ""
RADIO_JULIETÂ Â Â Â Â Â = ""
RADIO_JULIET_PARAMÂ Â Â = ""
4) Create the file "test.sqs" and do whatever you want as a response to the radio command.
The cool thing with this is that now you can change RADIO_X and RADIO_X_PARAM during your mission to make your radio behave completely different with great ease.
Happy Scripting!