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Author Topic: Fog Runners  (Read 454 times)

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Merc

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Fog Runners
« on: 03 Mar 2005, 00:49:41 »
I have a great idea for a script.  ;D

How about a script in which when the player triggers something in a foggy forest, several smokeshells go off around the player and several enemys come out of the smoke surrounding the player and most likely killing the player, or a good shot for a cut scene.

Offline 456820

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Re:Fog Runners
« Reply #1 on: 12 Mar 2005, 16:10:37 »
well it could be done but it would be alittle tricky the soldier will have to be still or it wouldnt work.
have a trigger as west present then in activation have
[] exec "script.sqs"
then in script.sqs have
camcreated smokeshells then
setposition some enemy units on markers around the player thats the only way i know of im sure there are others

Offline The-Architect

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Re:Fog Runners
« Reply #2 on: 13 Mar 2005, 01:25:42 »
That sort of thing has been done in a mission I played way back. I'll see if I can find it for you.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline The-Architect

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    • Bob's Un-official Flashpoint Page
Re:Fog Runners
« Reply #3 on: 13 Mar 2005, 01:41:55 »
Here you go.

http://www.ofpec.com/missions_depot/index.php?ID=769

It was one of the first missions I downloaded from Ofpec and its one of the best I've played. Or it was back in 2003. I'll have to download it and play again.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."