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Author Topic: Words coming at you  (Read 946 times)

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Gooner861

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Words coming at you
« on: 11 Feb 2005, 17:38:42 »
Im in the process in making a trailer and just wanna know if you can make words fly towards, gettin bigger as it gets closer. Dnt think its possible but worth an ask.

Cheers

Gooner

Offline Platoon Patton

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Re:Words coming at you
« Reply #1 on: 11 Feb 2005, 19:00:08 »
Well you could do it,if U define every step as a resource in description.ext

Assuming U need 25 fps as a minimum:

titlersc["text1","PLAIN",1]
~0.04
titlersc["text2","PLAIN",1]
~0.04
titlersc["text3","PLAIN",1]
~0.04
titlersc["text4","PLAIN",1]
~0.04
...
...
...
titlersc["text25","PLAIN",1]

That would give U 1 sec movie :hmm:

Lots of work I am afraid... :o




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Offline Blanco

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Re:Words coming at you
« Reply #2 on: 11 Feb 2005, 19:58:53 »
Won't work because Titlersc needs a short time to fade in.

There is a way, but it's a lot of work, and I mean A LOT of work.
You have to make you're movie picture by picture and name them like :

pic1
pic2
pic3
pic4
pic5
pic6
etc...

You only have to define the first pic in your description.ext.

An example...

Code: [Select]
class PIC1: RscPicture
  {
    idc = 150;
   x = 0.0; y = 0.44; w = .25; h = .25;
    text = "pic1.jpg";

Then run this script in a dialog:

Code: [Select]
_i= 2
_total = how many pics are there in your movie?

_delay = 1/25

#Loop
ctrlsettext [150, format ["pic%1.jpg", _i]]
~_delay
_i = _i + 1
?_i < _total :goto "loop"

exit

Thats how COC has made the movie for the Tomahawk mod.  :)







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Offline The-Architect

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Re:Words coming at you
« Reply #3 on: 12 Feb 2005, 20:14:08 »
Yep, Blanco is correct I'm afraid. You can download the tomahawk mission to have a look, but I think you'll find that its just not worth all the work.  :-\
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Gooner861

  • Guest
Re:Words coming at you
« Reply #4 on: 13 Feb 2005, 12:07:12 »
Ok doesnt matter, not really that important.