Hi !!!
I have made a Animation, and I really want it bad to show up ingame, I have made a config there goes as this :
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class I44_Stand
{
units[] = {};
weapons[] = {};
requiredVersion = 1.10;
};
};
// some animation-related defines
#define SPEED_STATIC 1e10
#define RunDuty -0.5
#define WalkDuty -0.7
#define RestDuty -1
#define CrawlDuty -0.0
#define SprintDuty 0.6
class CfgMovesMC
{
class Default {};
class DefaultDie: Default {};
class StandBase: Default {};
class States
{
class I44_Stand: StandBase
{
actions = StandTalkActions;
file=\I44_Anim\Stand.rtm;
speed = -12.0;
looped=true;
soundEnabled=false;
duty = RestDuty;
interpolationSpeed=2;
connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1};
connectTo[]={Stand, 1, StandVar2, 1, StandVar3, 1};
interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
};
};
};
and then I have made it into a pbo ( of course I indcluded the anim file itself hehe )
perhaps it work, but I just cant use it ingame ... any idea why ?