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Author Topic: Setting up Seek and Destroy (and others)  (Read 669 times)

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Swaty

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Setting up Seek and Destroy (and others)
« on: 09 Jan 2005, 20:00:40 »
Me and a friend is trying to use gamelogics as waypoints in an effort to reduce the messyness of the editor.

However, we have yet to understood how to get the units to go to the gamelogic and seek and destroy for instance. The phrase is "SAD" I think (guard is GUARD, transport unload is TR UNLOAD and so on) but how do I use it?

All other values for setting up waypoints on your own exists: setBehavior, setCombatmode, setFormation, setSkill, setSpeedMode... but what is the command to change the type of waypoint?

Swaty

Offline C0LDSt33L

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Re:Setting up Seek and Destroy (and others)
« Reply #1 on: 09 Jan 2005, 20:14:51 »
Well, my command manual tells me that the syntax for creating a move waypoint on a game logic would be:

group move getpos logic

Assuming that's right, how about:

group SAD getpos logic

Something like that anyway. It's a long shot but who knows, could work. I always work with reguar waypoints because even though they may be messy because it's easy to see what's going on in the mission. That's my two cents, anyway.

Offline h-

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Re:Setting up Seek and Destroy (and others)
« Reply #2 on: 09 Jan 2005, 20:48:49 »
Quote
what is the command to change the type of waypoint?
Can't be done in OFP...

Unless you write a script that 'simulates' the search and destroy by making the group run in random locations inside a predefined area once the group reaches the gamelogic position...
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Swaty

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Re:Setting up Seek and Destroy (and others)
« Reply #3 on: 09 Jan 2005, 21:39:35 »
Can't be done? Well that would explain why I didn't get it to work atleast:)
In the mission it describes it as type="SAD", so in my world (wish is a very hopefull one) you should be able to implement that somehow.

But maybe not:(

Swaty