I'm messing around with a Jump Pack script (so I can wizz around the battlefield like the Starship Troopers in the book, or Dale Brown's Tin Men).
I've got a version cobbled together that just about works, however I was hopping to be able to select the jump height based on the elevation of the player's view: eg, the higher you look, the further you will jump.
I guess if I was a bit more clued in, I could use some code to pick a landing point and then calculate the vectors necessary to punt my guy to the chosen point (maybe like using the lazer rangefinder to pick targets).
The 'cunning' bit in my script is that it slows the jumper as he reaches the ground, otherwise taking long jumps tends to lead to terminal road rash.