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Offline MythPro1

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Question concerning WP's
« on: 06 Oct 2002, 22:48:42 »
Is there a certain WP or something so that I can make a squad of units just attack the enemies in the area and move on. I ask this because on Seek and Destroy they just go around in circles with random WP's for like 5 mins, when all enemies are dead. I just want them to go immediately to next WP, how is this done?
 :gunman:  :help:

Offline Black_Feather

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Re:Question concerning WP's
« Reply #1 on: 07 Oct 2002, 00:20:50 »
so you want a seek and destroy waypoint without all the hanging around when they are dead, make a switch trigger which is activated when east isn't present in the area you want then just sync it to the seek and destroy waypoint.

Offline MythPro1

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Re:Question concerning WP's
« Reply #2 on: 07 Oct 2002, 03:27:41 »
Where is the "East not present" tab in the Trigger Menu, I don't see it

Mike

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Re:Question concerning WP's
« Reply #3 on: 07 Oct 2002, 04:43:57 »
I tried giving the waypoint a radius and a time countdown with the max,med,min.. So that once it hit the wayopoint the soldier would walk aimlessly in the radius of the waypoint. For the ammount of time you put in the Max,Med,Min fields.. try that out, might be easier..

Offline macguba

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Re:Question concerning WP's
« Reply #4 on: 07 Oct 2002, 12:29:46 »
The trigger screen is divided into 4 areas (plus the boxes at the bottom).     The vital one here is the second one down.    Click on "none" (next to activation) and choose east.    Just below that click on "Not present".

In the third area down click on the "none" next to type and choose "switch"

Easy. ;) ;)
Plenty of reviewed ArmA missions for you to play

Offline MythPro1

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Re:Question concerning WP's
« Reply #5 on: 07 Oct 2002, 17:37:49 »
Alright seems simple enough, now I have another question
I have assembled WP's so that if the Russians win the fight the two squads I have go to a certain area and eventually a truck comes by and picks them up. Now I have arrived to a problem, what if the squad that triggers the truck are all dead and the untriggered one remained. I synced both of them to the WP but I get random problems.
Also I have all empty vehicles on "captive true" but the squad leader still orders men to attack them. How do I prevent this?
 :help: :help: :help: :help: :help: :help: :help: :help:

Offline macguba

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Re:Question concerning WP's
« Reply #6 on: 07 Oct 2002, 19:53:27 »
To answer the second question first, it's a difficult problem.    One solution - which isn't always very practical - is to have a friendly dude hop into the empty vehicle at the start of the mission, then deleteVehicle him.   This makes the vehicle appear more friendly to your group leader.   The problem is of course that the enemy start zapping it.

Alternatively reduce the number of LAW soldiers around to do the attacking.

Your difficulty with sorting out trucks is completely solvable however.     Give the truck a move waypoint where you want it to wait:  in the condition field of the waypoint write

truckMove

Now create two triggers over the area where the dudes are going to be.    Go into groups mode (F2) and group one trigger to each group..... that isn't very clear so I'll say it again.    You have two triggers:  one is grouped with group Alpha and the other is grouped with group Bravo.    (Drag and drop a pale blue line from the trigger to the group leader.) The trigger will detect if the group is present - you get special options in the activation box, just play around with it till you get what you want.

Now, in the "on activation" field of each trigger write

truckMove=true

What all this means is that the truck will wait at the waypoint until the variable truckMove becomes true.     TruckMove will be set true when either group enters the pickup area.

Hope that does the trick  ;) ;)
Plenty of reviewed ArmA missions for you to play